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| Conference Program
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| Conference Program | |
Keynote Addresses |
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| Tuesday 15th JUNE 19:00 - 20:00 | |
Alternate Embodiments / Alternate Interfaces The Articulated Head has been an outcome of the Thinking Head research project. It is an alternate embodiment for an AI conversational agent. An LCD screen imaging a conversational agent is mounted on a 6 degree-of-freedom robot arm. Armed with a stereovision system and able to do auditory localization, the robot system with its attention model can detect human presence and respond appropriately with a library of physical behaviours. Coupled with the virtual and verbal behaviour of the computer head, the system generates appropriate aliveness and engagement with its interlocutor. It's intelligence results from its appropriate behaviour and conversational capabilities. The Ear on Arm project considers an alternate architecture for a human body, surgically constructing and stem-cell growing an extra ear for the body. This ear is not so much a listening device as a transmission device. At present, the ear on the arm is only a relief of an ear. Once the helix is lifted to construct an ear flap and a soft ear lobe is grown using the artist's stem cells, a microphone will be re-inserted, that attached to a wireless transmitter will internet enable the ear, allowing people in other places to listen in to what the ear is hearing. A bodily structure has been replicated, relocated and now will be rewired for additional capabilities. We already perform in multi-modal ways with Mixed Realities. Our bodies are accelerated by machines, our sensory systems extended by instruments and we visualise and manage data streams with virtual systems. There is a need to consider both alternate embodiments and alternate interfaces. Humans will increasingly interact with robot and virtual systems both in local and remote spaces. Perhaps what we need now is not a Second Life but rather a Third Life - an inverse motion capture system that allows avatars to access and actuate human surrogate bodies in the 3D space. |
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| Friday 18th JUNE 09:00 - 10:00 | |
By Hand It is perhaps a general human habit to view the technological and the organic as opposites. It is certainly the case that the phrase 'Live Electronic Music' strikes many a music fan as oxymoronic or, at best, disingenuous (the laptop performer who's quite likely Facebooking). Isn't the purpose of electronics to do things for us so we don't have to do them 'live' ourselves? To record, perfect and play back performances so we can listen while cycling stationarily? To facilitate the creation of inhumanely intricate compositions that spew themselves out of speakers at the touch of a button, instead of all that messy sliding about on strings or valving spit? While there is no question that composers of tape music and computer music (and a fair number of Pop music producers as well) have long employed electronics to exactly these ends, the pre-history of NIME is punctuated by artists and inventors who sought to create not just new sounds, but new instruments for organizing and manipulating sound as well. Some of these devices are well known and well documented, and have had significant influence on subsequent musical developments. But many never passed from the hands of their makers into the wider world, were never detailed in papers at conferences, and have had word-of-mouth reputations at best. I will discuss several of my own instruments, built and played from 1974 to the present, but poorly documented and disseminated: a self-stabilizing feedback network that responds to movement, sound and weather; sound-resonated "backwards" electric guitars; a trombone-propelled digital signal processor; software that translates the inflection of speech into piano accompaniment; a circuit that requires 12 hands to play; a candle-powered oscillator. I will illustrate some problems endemic to live electronic performance, highlight some solutions, and hopefully contribute something back into the knowledge pool of the NIME community. |
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PAPER SESSION |
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| Wednesday 16th JUNE | |
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Controllers and Interfaces for Musical Expression | A1-A5 A Shift Towards Iterative and Open-Source Design for Musical Interfaces UnitInstrument: Easy Configurable Musical Instruments The Loudspeaker as Musical Instrument An Ultrasound Based Instrument Generating Audible and Tactile Sound Neurohedron: A Nonlinear Sequencer Interface
Software Tools and Design | B1-B5 Designing Custom-made Metallophone with Concurrent Eigenanalysis Freepad: A Custom Paper-based MIDI Interface Music Programming in Minim An Epistemic Dimension Space for Musical Devices Investigating the Potential for Shared Agency Using Enactive Interfaces
Cuebert: A New Mixing Board Concept for Musical Theatre
Dynamic Interactivity Inside the AlloSphere
Creating Meaningful Melodies from Text Messages
Epi-thet: A Musical Performance Installation and a Choreography of Stillness
From Mozart to MIDI: A Rule System for Expressive Articulation
Mobile Technologies (Full Papers) | D1-D3 Designing Mobile Musical Instruments and Environments with UrMus
Evolving the Mobile Phone Orchestra
Mapping Out Instruments, Affordances, and Mobiles
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| Thursday 17th JUNE | |
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Computational Interfaces and Methods | E1-E5 Composing for Improvisation with Chaotic Oscillators
Beatback: A Real-time Interactive Percussion System for Rhythmic Practise and Exploration
Style and Constraint in Electronic Musical Instruments
LUSH: An Organic Eco+Music System
TwinkleBall: A Wireless Musical Interface for Embodied Sound Media
Musical Mapping Strategies | F1-F5 Expression and Spatial Motion: Playable Ambisonics
Contrary Motion: An Oppositional Interactive Music System
Images as Spatial Sound Maps
Relationship-Based Instrument Mapping of Multi-Point Data Streams Using a Trackpad Interface
Instrumentalizing Synthesis Models
New Interfaces and Robotic Music | G1-G5 ScoreLight: Playing with a Human-sized Laser Pickup
Disky: A DIY Rotational Interface with Inherent Dynamics
Development of the Waseda Saxophonist Robot and Implementation of an Auditory Feedback Control
A Pedagogical Paradigm for Musical Robotics
A Robot Musician Interacting with a Human Partner through Initiative Exchange
Mobile Technologies (Short Papers) | H1-H4 Introducing L2Ork: Linux Laptop Orchestra
MoMu: A Mobile Music Toolkit
Sound Bounce: Physical Metaphors in Designing Mobile Music Performance
Use the Force (or something): Pressure and Pressure-Like Input for Mobile Music Performance
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| Friday 18th JUNE | |
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Controllers for Collaborative Performance | J1-J5 Dislocated Sound: A Survey of Improvisation in Networked Audio Platforms
DRILE: An Immersive Environment for Hierachical Live-looping
Hey Man, You're Invading my Personal Space! Privacy and Awareness in Collaborative Music
Cross-Artform Performance Using Networked Interfaces: Last Man to Die's Vital LMTD
Evaluating the Subjective Effects of Microphone Placement on Glass Instruments
Glitch Delighter: Lighter's Flame Base Hyper-Instrument for Glitch Music in Burning the Sound Performance
Augmenting the Acoustic Piano with Electromagnetic String Actuation and Continuous Key Position Sensing
Developing a Hybrid Contrabass Recorder Resistances, Expression, Gestures and Rhetoric
The Bowed Tube: A Virtual Violin
Multimodal Musician Recognition
A Left Hand Gesture Caption System for Guitar Based on Capacitive Sensors
Support Vector Machine Learning for Gesture Signal Estimation with a Piezo-Resistive Fabric Touch Surface
Motion to Gesture To Sound: Mapping for Interactive Dance
Generative Improvisation and Interactive Music Project (GIIMP)
Searching for Cross-individual Relationships between Sound and Movement Features Using an SVM Classifier
Live Performance, Algorithms and Rendering | P1-P5 "VirtualPhilharmony": A Conducting System with Heuristics of Conducting an Orchestra
New Sensors and Pattern Recognition Techniques for String Instruments
Expressive Articulation for Synthetic Music Performances
Network Jamming: Distributed Performance Using Generative Music
Glass Instruments: From Pitch to Timbre
Sensor and Actuator Technologies | M1-M4 A Malleable Interface for Sonic Exploration
OSC Virtual Controller
Extending the Soundcard for Use with Generic DC Sensors: Demonstrated by Revisiting a Vintage ISA Design
Disembodied and Collaborative Musical Interaction in the Multimodal Brain Orchestra
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DEMONSTRATIONS and POSTERS |
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| Wednesday 16th June | |
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Designing Expressive Musical Interfaces for Tabletop Surfaces
Toward Algorithmic Composition of Expression in Music Using Fuzzy Logic
Expressive Wearable Sonification and Visualisation: Design and Evaluation of a Flexible Display
Understanding and Evaluating User Centred Design in Wearable Expressions
Online Map Interface for Creative and Interactive Music-Making
Analysis of Piano Playing Movements Spanning Multiple Touches
Designing a Shareable Musical TUI
Visualizations and Interaction Strategies for Hybridization Interfaces
ANTracks 2.0: Generative Music on Multiple Multitouch Devices
Hé (?): Calligraphy as a Musical Interface
The Sponge: A Flexible Interface
SurfaceMusic: Mapping Virtual Touch-based Instruments to Physical Models
Mechanisms for Controlling Complex Sound Sources: Applications to Guitar Feedback Control
Wireless Sensor Data Collection Based on ZigBee Communication
Synchronization of Multimodal Recordings for Musical Performance Research
POLLEN: A Multimedia Interactive Network Installation
Irregular Incurve
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| Thursday 17th June | |
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Peacock: A Non-haptic 3D Performance Interface
Associating Emoticons with Musical Genres
Untouchable Instrument "Peller-Min"
Ground Me! An Interactive Sound Art Installation
Mmmmm: A Multi-modal Mobile Music Mixer
An Interactive Responsive Skin for Music Performers, AIDA
Interactional Sound and Music: Listening to CSCW, Sonification, and Sound Art
Using IR Optical Marker Based Motion Capture for Exploring Musical Interaction
"playing_robot": An Interactive Sound Installation in Human-Robot Interaction Design for New Media Art
Multimodal Guitar: A Toolbox For Augmented Guitar Performances
The GRIP MAESTRO: Idiomatic Mappings of Emotive Gestures for Control of Live Electroacoustic Music
Sonic Virtual Reality Game: How Does Your Body Sound?
Auditory Masquing: Wearable Sound Systems for Diegetic Character Voices
The Ghost: An Open-Source, User Programmable MIDI Performance Controller
Towards a Taxonomy of Realtime Interfaces for Electronic Music Performance
Humanaquarium: A Participatory Performance System
Interactive Music Studio: The Soloist
Surfing the Waves: Live Audio Mosaicing of an Electric Bass Performance as a Corpus Browsing Interface
Examining the Spectator Experience
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| Friday 18th June | |
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Musical Exoskeletons: Experiments with a Motion Capture Suit
The Helio: A Study of Membrane Potentiometers and Long Force Sensing Resistors for Musical Interfaces
FerroSynth: A Ferromagnetic Music Interface
P[a]ra[pra]xis: Towards Genuine Realtime 'Audiopoetry'
ImprovGenerator: Online Grammatical Induction for On-the-Fly Improvisation Accompaniment
DeviceCycle: Rapid and Reusable Prototyping of Gestural Interfaces, Applied to Audio Browsing by Similarity
Reflective Haptics: Resistive Force Feedback for Musical Performances with Stylus-Controlled Instruments
Revisiting Cagean Composition Methodology with a Modern Computational Implementation
Movement in a Contemporary Dance Work and its Relation to Continuous Emotional Response
Gesture Controlled Virtual Instrument with Dynamic Vibrotactile Feedback
Creating Integrated Music and Video for Dance: Lessons Learned and Lessons Ignored
Packages for ArtWonk: New Mathematical Tools for Composers
Wiiolin: A Virtual Instrument Using the Wii Remote
The Planets
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Proceedings of the 2010 Conference on New Interfaces for Musical Expression (NIME 2010), Sydney, Australia PO Box 123 Broadway NSW 2007 Australia
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